Edge computing

Results: 654



#Item
31Selective Hearing: An Approach to Distributed, Eventually Consistent Edge Computation Christopher Meiklejohn Peter Van Roy

Selective Hearing: An Approach to Distributed, Eventually Consistent Edge Computation Christopher Meiklejohn Peter Van Roy

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Source URL: christophermeiklejohn.com

Language: English - Date: 2016-08-08 07:05:20
32Brief Announcement: Efficient Graph Algorithms without Synchronization Johannes Schneider Roger Wattenhofer

Brief Announcement: Efficient Graph Algorithms without Synchronization Johannes Schneider Roger Wattenhofer

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Source URL: disco.ethz.ch

Language: English - Date: 2014-09-26 08:36:28
33On Computing the Distinguishing Numbers of Trees and Forests Christine T. Cheng Department of Computer Science University of Wisconsin–Milwaukee, Milwaukee, WI 53211, USA.

On Computing the Distinguishing Numbers of Trees and Forests Christine T. Cheng Department of Computer Science University of Wisconsin–Milwaukee, Milwaukee, WI 53211, USA.

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Source URL: www.cs.uwm.edu

Language: English - Date: 2006-02-16 16:28:46
34COMPUTING SHORTEST PATHS USING SPARSE GAUSSIAN ELIMINATION Aydın Bulu¸c, John Gilbert, Sivan Toledo SIAM Workshop on Network Science 2014 July 6-7 · Chicago  For example, U ∗ encodes the paths from lower numbered

COMPUTING SHORTEST PATHS USING SPARSE GAUSSIAN ELIMINATION Aydın Bulu¸c, John Gilbert, Sivan Toledo SIAM Workshop on Network Science 2014 July 6-7 · Chicago For example, U ∗ encodes the paths from lower numbered

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Source URL: siam.org

Language: English - Date: 2014-06-30 13:57:26
35Volume VolumeNo: No:), (2014),Issue IssueNo: No:12

Volume VolumeNo: No:), (2014),Issue IssueNo: No:12

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Source URL: www.ijmetmr.com

Language: English - Date: 2014-12-18 10:46:06
36Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engi

Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games Dhanyu Amarasinghe and Ian Parberry Technical Report LARCLaboratory for Recreational Computing Department of Computer Science & Engi

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 17:46:43
37c 2004 Cambridge University Press Combinatorics, Probability and Computing, 1–16.  DOI: S0963548303005844 Printed in the United Kingdom Approximating the Number of Acyclic Orientations for a Class of

c 2004 Cambridge University Press Combinatorics, Probability and Computing, 1–16.  DOI: S0963548303005844 Printed in the United Kingdom Approximating the Number of Acyclic Orientations for a Class of

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Source URL: community.dur.ac.uk

Language: English - Date: 2004-03-11 06:32:34
38R&D and Technology Transfer  RubberEdge: Improved Interaction with Mobile Devices via Elastic-Edged Touchpads by Géry Casiez and Daniel Vogel By adding an elastic input area near the edge of input devices such as touchp

R&D and Technology Transfer RubberEdge: Improved Interaction with Mobile Devices via Elastic-Edged Touchpads by Géry Casiez and Daniel Vogel By adding an elastic input area near the edge of input devices such as touchp

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Source URL: mjolnir.lille.inria.fr

Language: English - Date: 2008-04-22 06:27:00
39The Recognition of Simple-Triangle Graphs and of Linear-Interval Orders Is Polynomial George B. Mertzios School of Engineering and Computing Sciences, Durham University, UK

The Recognition of Simple-Triangle Graphs and of Linear-Interval Orders Is Polynomial George B. Mertzios School of Engineering and Computing Sciences, Durham University, UK

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Source URL: community.dur.ac.uk

Language: English - Date: 2013-07-11 20:53:15